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Hi,
I am very interested in your experiments. Sinc I saw your first animation I
have tried to do the same. I've got some results, but the parsing time is
huuuuuuuuuuuuuge. how do you handle that?
On my side I've started to write an external utility in C++ that can perform
the cloth animation and provide mesh2 objects at each clock steps. However,
I've still many "open points" like synchronizing the rendering and my
utility program, input the cloth description from a union of bicubic
patches...
Chaps.
"Reusser" <reu### [at] chorusnet> wrote in message
news:211120012034559380%reu### [at] chorusnet...
> The file was deeply buried in some folder for the past few months, but
> it finally hit me how to turn it into a smooth mesh and how to do the
> uv mapping. Here's a "quick" render of the cloth that took a little
> over an hour to do. The only problem I can directly see is the fact
> that the edge row of triangles has slightly messed up normal vectors,
> but I can fix that with a little bit of work. Next on the list of
> features is attachment and wind. Any comments or suggestions?
>
> - Rico
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